Only one hit counts. Which cube did you hit?
Every Beast has a place. Missing ones show as shadows until a box brings them in.
Prototype: any code of 6 or more letters and digits opens a test box of ten cubes. The same code always holds the same cubes, and a code opens once on this device. Real codes come inside the box and are checked by the server.
Online: a code is checked by the server and opens once, for one player. Enter the code printed inside the box.
Kick your cube at theirs. One Life Point per hit. Last cube standing wins.
Play now picks you a nickname and you are in. Add your email later to keep your cubes on any phone.
Put your cube in your start zone, at least ten feet from your opponent's. Rock, paper, scissors decides who kicks first, and the winner chooses to kick first or to let the other player kick first. On your turn, Baby Kick or Grasshopper Kick your cube at theirs. Touch it and it loses one Life Point, and you kick again from where your cube stopped. Miss and they take a turn from where their cube is. Cubes stay where they stop, so every kick starts from a new position. At zero Life Points a cube is knocked out. Last cube in the match wins.
The duplicate stake and the themed floors with props are house rules for this prototype, not Season One rules. The official field has no obstacles. Each floor also has its own grip: carpet stops a cube short, kitchen tiles let it slide a long way, asphalt grips like the official field. The grip is the same for both players.
Hunt is a house mode, not a Season One rule. One big playground with the street, living-room and kitchen junk all over it; the two cubes drop at random, out of each other’s sight. You see only what your cube can see: an opposing cube in the open within sight, with nothing tall in between. When the rival kicks out of view you get a notice and the turn. Hits follow the Season One rule: every hit takes 1 Life Point and the same cube kicks again from where it stopped, until it misses.